Zbrush model since 2015
It's a character from "The Idolm@ster". No need to tell you what is this game. Minase Iori is like a deity for me.
2018-05-05
I then dug up this model and planned to redo it in real time for papercraft (low poly). I streamed everything on Twitch for 8 hours of non-stop modeling.
The 3d model had to be completely redone for its structure to be correct. No question of retopo, it was necessary to model it in idle then to pose it (without rigging, by a technique I called "pivot-based posing", which saves 4 hours of work).
In the end I come out with a model of less than 3000 poly, which is a lot in terms of papercraft. And I get one like on Twitch :D I think is why I've put the 3d aside for a long time.
In concern the papercract itself, normally we need a large week to stick it.